XP 12 conventions and rules

xiaoxiao2021-03-06  103

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On-site customer

(On-Site Customer)

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2. Project

(Planning Game)

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3. Frequent small-scale release software

(Small Releases)

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4. Simple design

SIMPLE Design

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5. Test drive development

(Test Driven Developments)

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6. Continuous integration

Continuous Integration

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7. Collective code

(Collective Code Ownership)

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8. Programming specification

(Coding Standards)

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9. Reconstruction

(Refactoring)

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10. System metaphor

(System metaphor)

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11. Conference programming

(Pair Programming)

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12. Smooth work efficiency

Sustainable pace

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