Flash3D technology

xiaoxiao2021-04-09  320

I usually see the flash animation that I will be 2D. If you want to make a 3D animation, use Flash to do it is quite difficult, it is best to use the external other software, then import it into Flash. Change in the modification. Many large 3D software features are very powerful, but it is very complicated. Maybe you just want to do a simple 3D text effect. Do you still need to use these large 3D software for 3DMAX! So this time I will specifically introduce a 3D image and animation of the software-SWIFT3D. The 3D image and animation he makes can be output in vector format and supports the output of Flash, EPS, Adobe LiveMotion. Let's take a look at how SWIFT3D is software. Enter the software, its work interface, as shown above, first you want to create a file, click the icon in the toolbar, you can create or open an existing Swift3D file. The first part of the above figure is the status bar, and the parameters used to set the image or animation. When there is no image, you can set the "layout" layout and "Environment" environment first. After the top option box is selected, "layout" is selected, and the contents shown below, "layout" can set the size of the image, "Camera" can set the distance of the lens, the default is 50mm, "Display" It is a display option. The three options in the lower left are the display quality at the time of editing, which is graded, contour, and framework by top to bottom, which can be set according to your machine, but it is recommended to select the first item because The two items may not allow you to know the effects you add. Several items on the right are displayed light, channel, grid, and hidden. The background color and the light color can be set in "Environment" in "environment". Finally, press Apply.

The second part is a frame panel, which is similar to a lot of Flash related software, but it is not based on layer, but is divided into "position" position, "rotation" rotation, "scale" proportion. As shown below is the role of each part of the timeline window. The red frame represents a stationary frame, the frame of the green portion represents a dynamic frame, by dragging the keyframe, can change the length of the dynamic frame and the still frame. Unlike Flash, the addition of keyframes is automatically, as long as you make dynamic modifications to images, such as zooming, rotating, software will automatically add key frames.

When you press the mouse button at the keyframe, select Properties to set its properties, as shown below. You can change the behavior of animation by adjusting the three parameters below. They are Tension (Tension), Continuity, BIAS (oblique). And these items will directly affect the path of animation, the effect of scale, but does not affect the rotation effect.

The default setting Tension will affect the movie through the key frame, when its value is low, the dynamic effect will be more natural when the key frame effect changes, and the value is large, the transition effect will appear stiff.

Continuity refers to the continuation of the effect. For example, you have a big value, then do a piece of object from a larger change, when the key frame is passed, the object will become more than key frames Still small.

BIAS is a certain offset of the image of the movement.

The third part is the working window and the preview window. As a 3D graphics software, SWIFT3D also provides viewing and editing images from different perspectives. Different viewing angles can be selected in the upper left corner of the view window, as shown below, including the following angles: rotation, front, back, top view, top view, left view, right view. In addition, the viewing angle of the 3D image can be changed manually from the toolbar. If it is selected, the work window will be divided into two and the image is displayed in two different perspectives. The function of the button in the toolbar is to edit the image, it may be too large or too small, or it removed the preview window, so that the work is inconvenient, when this button is pressed, the view is restored to normal size . Personal choice

The image is displayed in front and right views with two rounded control panels in the lower left side of the software, we call it a crystal track ball. With it, we can make it easy to set the location of the objects and targets. You can use it to turn it in any direction by dragging the crystal ball surface, which is very convenient and fast. The trackball on the left should call it a target trackball. After selecting the image target, the mouse is shifted on the crystal ball, press and hold the left button, you can 360 degrees in any direction of X, Y, Z axis. In some cases, he can act as a perspective controller to adjust the perspective of the screen to any angle. If you want to control the target object only in some direction, you will rely on the few buttons on the left. The first button is a lock horizontal direction, that is, the object can only be rotated in the horizontal direction, and the second is to lock the vertical direction, and the third is the lock direction of rotation. At the bottom of this button, the point is set, the default is 0, when you are set to other values, the object can only be rotated in any direction at any direction at any direction.

On the right side of the track, we call it a light trajectory ball. By adjusting several points representing the lights in crystal ball, the light and shadow in the screen can be easily changed. As for the adjustment method, as described above, you also allow you to rotate the crystal ball in a specific direction. At the bottom of the three buttons are added to add a point source, add a spotlight, and delete the light source.

In addition, I also tell you several shortcuts, hold down Ctrl, move the crystal ball, is the direction of the lock level; holding down Shift, moving crystal ball, is locking vertical direction; holding down Ctrl Shift does not put, Moving crystal balls is rotated in the direction of locking rotation. The lower right of the software interface is the gallery, it includes animation style and material. First, the material is first, in the default, whether it is a font or other cube, their surface is gray, and the material is to add color and light and shadow effects for them. Press, there is a large number of materials, each material contains ambient light, scattering lights, and highlighting, by adjusting their color and irradiation range, you can modify the material.

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